A SIMPLE BLOG
SENIOR SOFTWARE ENGINEER | C++, C#, PYTHON
Welcome to my blog! This is just a simple site where I can ramble a bit and show off some current, past, and future projects. There's not a particular theme here, I mess with a lot of stuff: from game-dev to art, and from websites to libraries. Some of these projects reflect my work experiences, but most focus on being creative and trying out new things. Click for more about me...
FEBRUARY 15, 2025 | C++, OPENGL, GRAPHICS
I developed a rendering technique that creates a hand-drawn sketch effect with infinite detail. Click for more...
JANUARY 24, 2025 | RUST, TRACING, OPENTELEMETRY
I made Venator - a desktop application for viewing logs and spans. Click for more...
APRIL 13, 2024 | TYPESCRIPT, SOLIDJS, PUZZLES
Been addicted to a variety of daily puzzles and decided to recreate my favorite. Click for more...
OCTOBER 27, 2019 | C++, UTILITY, ARRAY
Many years ago, I was inspired by OpenCV to make my own multi-dimensional array manipulation library. Click for more...
OCTOBER 3, 2019 | C++, UTILITY, MULTITHREADING
A while back, I wanted to try my hand at writing a lock-free, multi-producer, multi-consumer ring buffer. Click for more...
SEPTEMBER 17, 2019 | C++, OPENGL, GRAPHICS
I developed a rendering technique that creates a hand-drawn sketch effect using a variety of OpenGL features. Click for more...
SEPTEMBER 16, 2019 | JAVASCRIPT, PYTHON, GRAPHICS, GIS
I made a globe by drawing lines with WebGL based on geographic data from Natural Earth. Click for more...